Wednesday, July 29, 2015

VIRTUAL REALITY ISN'T (JUST) PLAYING GAMES

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WITH A VARIETY OF HEADSETS COMING IN THE NEXT YEAR, VR IS POISED TO BE A LEGITIMATE GAME CHANGER WELL BEYOND GAMES.
This past June's Electronic Entertainment Expo (E3) was dominated by virtual reality. Which makes sense, as VR and gaming make natural bedfellows, and gamers tend to be very early adopters. But with consumer VR gear about to come to market—including phone-maker HTC's Vive headset, Facebook-owned Oculus releasing the Rift early next year, Sony's Project Morpheus for the PlayStation 4, and products from a variety of smaller companies—it's time the rest of the world got comfortable in virtual spaces.
"As people look at this industry, there is this natural gravitation toward gaming, where we know there is pent-up demand, interest, anticipation for VR," says Jeff Gattis, executive director for marketing in HTC's emerging devices division. "But this is a transformative technology, really changing the way people interact with computers. To pay off that promise, you have to show scenarios beyond gaming."
Although virtual reality really blew up in the '90s (go and watch Lawnmower Man andDisclosure as high-profile spotlights on the emerging tech), it eventually was seen more as a gimmick than anything else. It lent to some great arcade games, but the public forgot about VR before it even came to households.
But it never died. In the 20 years since VR's initial blip of pop culture popularity, it has been honed and refined, and, thanks to affordable tech on the horizon, could eventually find itself as ubiquitous as the smartphone or HDTV.

VIRTUAL FLOOR SEATS

No matter how good EA Sports's NBA or MLB games may get, there'll always pale in comparison to the real thing. "I think of sitting on the floor at the Lakers game or being at the Yankees game—maybe watching it from the third-base coach's box, maybe switching my view to behind the plate, maybe I'm up in the stands. You start to think about the possibilities of that. We are not that far away from being there," says Gattis.
Virtual sports is just one use. Imagine watching entire concerts from the stage. Imagine every major Hollywood movie or TV show having an accompanying VR experience that puts you there on a set, or even in the middle of the big climactic action scene. At this year's San Diego Comic Con, director Guillermo del Toro's upcoming film Crimson Peak and the new Syfy series The Expanse held VR demos, and Conan O'Brien did an entire week of shows filmed in 360 degrees. In just a few years' time, a VR experience will become a standard part of Hollywood marketing.
The Morpheus research team is already working with Sony Pictures to create movie tie-in experiences. "There is a movie coming out called The Walk about the guy that walked across the World Trade Center on a high wire. So we worked with them and made a mock-up of what it would feel like to stand at the edge of the World Trade Center and step out onto that wire," says Richard Marks, the head of the Morpheus research team. "It gives you that feeling of what it's like in that moment where you are standing there and you have to step out. Of course, the vertigo is overwhelming."

THE NEW SOCIAL

VR's use as a social tool for communication could have the biggest impact. Imagine having a family reunion even if everyone is oceans away. Or have a business meeting over such long distances, but feel like you are all in the same room. That is the promise of VR communications. Once headsets go through several iterations, maybe in three to five years, they will have eye tracking and facial tracking, so that virtual representations of people will actually have that person's facial movement and allow proper eye contact.
And it doesn't stop at simple meetings. You could partake in a virtual activity with others. Maybe you will go to a virtual amusement park with your cousins. Attend a virtual convention without having your company shell out for travel expenses. These uses are likely why Facebook paid $2 billion to acquire Oculus.
In the Facebook post from March 2014 in which Mark Zuckerberg announced the purchase of Oculus, he stated, "[VR] is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures."

REORIENTATION

Beyond virtual meetings, companies are already employing VR as a training tool. The devices help create, say, a virtual factory where people do their job virtually before they do it in real life.
"Oil platforms can't afford any downtime to train employees. And the risk of failure is very high; the threat of losing lives is very high," says Peter Schlueer, president of WorldViz. "In these cases, virtual reality can give trainees a full sense of scale and a map of the environment—where they have to go, what they have to do. They can do it on a one-for-one scale, and when they go into the real scenario, they are fully oriented because they have a real memory ingrained in their brain."
WorldViz has been helping companies create such VR experiences since 2002, at prices starting at $20,000. With the advent of consumer VR, the cost of such training solutions will decrease dramatically. Which means more widespread use in businesses. And then it can enter people's homes. Imagine learning in VR how to fix your car or how to cook the perfect omelet. Virtual practice of such things will ensure real-world activities will have fewer mistakes.

BRICK & (VIRTUAL) MORTAR

Businesses have also been using virtual environments for design purposes. They redesign cars virtually, putting them through several iterations before moving to a physical mockup. Doing those first passes virtually means fewer physical prototypes, saving both time and money. VR is also used on small designs such as engine parts, or big designs, such as the the layout of a business itself.
"One key example would be in hospital design," says Schlueer. "We set up a full virtual reality system in an empty room; bring in the surgeons, bring in the nurses, and they all wear headsets. They can walk around in that virtual surgery room and criticize the design. Say, 'I don't have line of sight here; we need more space here; this door can't open this way.' They can manipulate the surgery rooms live. That's something revolutionizing the way these projects are being done."
Architectural uses of VR have so many benefits: Changes that could come post-construction are realized beforehand, saving, again, time and money. It allows people to make the most of the space they are working in or living in. Once VR comes to the public, they can go house-hunting virtually before they meet a real estate agent for an actual tour. People could also remodel their homes virtually, try different colors before they paint the walls, or walk around their new garden before anything is planted.

AROUND THE WORLD IN 80 MINUTES

"The words virtual reality throw people off. Virtual reality gets them thinking 'gaming.' At the end of the day, the way we think about it is that this is not virtual, this is the real thing; the only difference is that you are not there," says Abi Mandelbaum, CEO of YouVisit. "It's reverse teleportation. Instead of sending you somewhere else, we are bringing that location to you."
The virtual travel company YouVisit started in 2010 with college campuses, and now supports a wide variety of businesses. You can check out a Carnival Cruise, restaurants like Tavern on the Green, or even wedding venues without stepping foot out of your house. YouVisit provides 360-degree photos of such places via websites, then mobile apps, and now on VR.
Another company, marketing agency Relevent, worked with Marriott to create a VR experience that goes beyond just a headset, where you step into a booth called the Teleporter. Not only do you experience a video of a Hawaiian beach in 360 degrees and in 3-D, but you are blasted with warm air, sprayed with mist, and surrounded by the smell of the sea.
"Sensory inputs are telling your brain that things are happening. When we can do a little bit of stimulation to the body, it makes it feel that much deeper," says Ian Cleary, Relevent's VP of innovation. "We’re working with Marriott on what’s next for VR in the travel space. You can imagine the uses: You might want to plan your next trip, or see around town, what places of interest or restaurants you might want to visit."

IN THE CLASSROOM

But what if you could visit a location for more than just fun? Imagine walking around a virtual Rome and actually stepping into a bustling Colosseum in its heyday. Imagine then going underwater to learn about oceanography, or ducking for cover in the middle of a World War II siege, or launching into space to better grasp astrophysics.
Sony's Richard Marks says, "We worked with JPL and NASA to see how we could do something that goes beyond gaming. We took data that NASA had on the Mars surface and took a model of the Mars Rover and created an experience of what it would be like to stand on Mars."
Beyond virtual "trips," VR could change online learning. Classes could be held in virtual classrooms: You could see your teacher, see your fellow students, collaborate on projects together in a 3-D space. And taking it one step further, universities like MIT or NYU could have virtual telepresence, where you attend live classes via 360-degree and 3-D video streaming to your headset. You could have thousands attending lectures via a single camera.

MD'S IN VR

One of the big uses of VR for the last two decades has been in health care. Doctors have been performing virtual surgeries, controlling robot arms from thousands of miles away. And VR has become a staple for therapy, helping people get over phobias or other psychological issues.
"You can expose traumatized soldiers to the actual environment they are traumatized by and guide them through letting go of their trauma and fear. Now that we see the costs of these systems going down, we will see a surge of applications for consumers. Whatever you are afraid of—dating or public speaking, or fear of heights or fear of spiders—those are all going to be applications that psychologists can use to augment the usual types of therapy," says Schlueer.
Schlueer notes that such therapy can relieve more than trauma or fears. The company has been working with Stanford's Virtual Human Interaction Lab in its explorations of the psychological effects of VR. "Immersing yourself in a virtual scene creates this powerful memory and can really change your behavior," says Schlueer. "Stanford University is proving how virtual reality changes your behavior. We can very easily make an avatar of you and age it. Once you have met yourself at the age of 70 or 75, your inclination and commitment to putting money into a retirement savings account doubles statistically compared to the control group."
And what if everyone could get virtual health care? Imaging speaking to the family doctor eye-to-eye in VR. He could then immediately refer you to an expert, who can join the two of you in a virtual doctor's office. Many tests would still have to be done in person, but the long wait times and crowding found in hospitals would decrease as some visits move to VR.
Photo: Courtesy of Sixense

NEXT-GEN E-COMMERCE

How about combining the ease and access of online shopping with the experience of going to a mall? And shopping? A virtual store has limitless racks with an infinite number of styles and choices. Shoppers can find out everything they want about the products they are interested in. Or go to an automobile showroom virtually and examine a virtual car. On the fly, adjust the options available, the interior choices, the paint job. Then take your customized car for a virtual test drive.
"Home improvement companies want to sell you tools. If they just had a Gear VR sitting there: You put it on, select the tool, and some super-handy guy is telling you everything about that tool. You pick up a motion controller and you are cutting or drilling. You can have the designer explain to you why this is the right tool. You can go as deep as you want. Then you go home, where you can go through the experience again," says Amir Rubin, CEO of Sixense.
Sixense is a maker of VR software and motion control hardware. The company worked with advertising agency SapientNitro to create vRetail. In one demo of the software, you stand in a virtual store. You can grab a pair of shoes off a shelf and look at them up close, then put them on a virtual mannequin. You can examine a pop-up window with details about the product and watch a live-action video of the shoes. This software shows that v-commerce may be the next great retail space since the e-commerce boom that came with the Internet.

THE FUTURE

With such a huge variety of possibilities, it seems to be more of a matter of when and not if virtual reality will become mainstream. It may take several iterations and some years for costs to go down, but VR will spread to more and more homes and provide more and more experiences beyond games. But it all hinges on VR hardware creators and game developers providing more than games.
Marks says, "We would ask someone to try Morpheus and they say they are not really into games. But if you can convince them to try it, they will enjoy a VR experience because of how compelling it is. Getting my father-in-law to use it was very easy. I said, 'Would you like to see what it would like to be on Mars?' That's very easy. So it is important to have more inclusive content like that."
Adds HTC's Gattis, "For VR to be a really transformative technology, it's going to have to be something more than just another device to play games on. It's going to have to change the way we do things in our lives."

Beginner’s Guide To Periscope: What You Need To Know


 Marketing Tech
 Thursday, July 23rd, 2015
 Megan Pruitt

 46 days until SMW September 14-18 Conference in London, Miami, Rotterdam, and São Paulo. Learn more here.
A quick search on Twitter reveals that many people are asking, “What the heck is Periscope?” I am going to try to break down the platform for you on a very basic 101 level. I often see a trend of resistance when a new platform becomes popular. I urge you to give Periscope a try; I think it’s amazing.

WHAT IS PERISCOPE?
I want you to think of Periscope as your own live TV station. In more technical terms, Periscope is a live video streaming platform, and I think it is the missing link of social media that many marketers have been waiting for.

WHAT DOES PERISCOPE DO?
Periscope (owned by Twitter) is a platform that allows you to video-record and broadcast to anywhere in the entire world. If you have ever been on Skype, it is a similar experience but, instead of video conferencing with one person, you can stream to the masses.

WHO IS ON PERISCOPE?
One million users joined Periscope in its first ten days. From my observations, Periscope is a completely mixed bag of ages, genders and personalities. In my professional marketing opinion, I feel that this is a platform that will transcend a wide variety of audiences. I can’t wait till Periscope reveals more usage statistics!

WHAT IS THE PERISCOPE LINGO?
So, just like any other social media platform, Periscope has its own language, and my advice is don’t be intimidated. It is just the same as liking and following on Facebook or retweeting and mentioning on Twitter.


Let’s jump into some terminology:

Scoper – A person who is on the Periscope platform
Scope – Each time you live-broadcast a session, you are creating a scope. Think of a scope as an individual broadcast session.
Hearts – One way Scopers show their love is by tapping on the screen and giving a broadcaster hearts. Periscope will tally up the amount of hearts each user has, and the color of the hearts will correspond with the color assigned to your account.
Replay – Currently, Periscope gives the option for Scopers to have their broadcast recorded so other scopes can replay the broadcast.
Follow – Scopers follow each other. It is no different than liking a page on Facebook, connecting with a user’s profile on LinkedIn, or following a user on Twitter.
You can sign up with Periscope in two ways. First, you can use Periscope in conjunction with your Twitter account, and second, you can even create a Periscope account by using your cell phone number.

Personally, if you have a Twitter profile, I would for sure use Periscope in conjunction with your account. Each time you scope, you will have the option to push a notification to Twitter in an effort to gain a larger audience.

I think as the platform grows and improves that you will be able to follow Periscope users Twitter profile from the Periscope platform.


WHAT DO PEOPLE BROADCAST?
Anything and everything. I documented one night of periscope adventures in another blog post, but to give you an idea, I am going to open Periscope right now and list out a bunch of titles of broadcasts. I will include the good, the bad, and the ugly to give you an accurate representation of the platform.

“Here are 35 of my social media beliefs. How many do you agree with?”
“30 video topic brainstorm”
“Saturday morning heading to the #farmersmarket”
“Join me for my 2nd #Yogascope!”
“Walking to Notre Dame, early morning”
“Impressive Presidential motorcade passing by me right now in New York City. Wave to Obama with me!”
“Waiting to pump gas at BJ’s. Quick question for you”
If you’re hesitant to start using Periscope, don’t be nervous! The majority of Periscope users are newbies, too, and I promise you that, with practice, your scopes will become better and more natural. If you are struggling for the subject content, simply announce that it is your first scope and be honest. Each and every person on Periscope has been in your situation.

WHY AM I SO PASSIONATE ABOUT PERISCOPE?
Time to geek out for a minute… I am obsessed with this platform. I have made a career in social media since businesses first joined Facebook. I was one of the first social media managers managing accounts such as Pep Boys, QVC, Party City, Lane Bryant and many more. I have not been this excited about a “social media” platform in a very long time.

The business applications of this platform are insane. The power of transparent technology will be the next evolution of determining whether a business can be successful or not. Periscope can be used by any brand in new and extremely creative ways. Live streaming technology is the new frontier, folks!

Even more exciting, it reminds me of the early days of Facebook before the platform monetized and placed their focus on making money. Despite celebrities, users have a clean slate to step out really and be popular.

Friday, July 10, 2015

#SocialSkim: Facebook's CPC Updated, Plus 11 More Stories in This Week's Roundup

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It's an exciting week when sharks and fireworks combine... and brands hopped on both. Also: Facebook is changing how it measures cost per click (CPC), ways to market better on LinkedIn, and a little app called Bunkr that will transform the way you wow a crowd. And much more... Skim to stay ahead of the sharks.
Facebook alters its CPC definitions. In weeks to come, Facebook will unroll an updated CPC definition that will affect both CPC (which may go up) and CTR figures (which may decline).
Previously, CPC accounted for any click within an ad unit, including likes, comments, shares, clicks to a website, clicks on "continue reading," and others. CPC will now account only for clicks related to a given ad objective, like clicks to visit another site, call-to-action clicks that lead elsewhere (like "Shop Now"), or clicks to install an app, for example. Engagement clicks (likes, comments, and shares) will no longer be counted.
The change makes CPC a more useful metric for measuring marketing objectives, and easier for you to narrow down to what you're aiming for—engagement, click-through, conversion. Ads Manager or Power Editor users don't have to do anything for this change to go into effect; you'll receive information as it becomes relevant to your account.
If you're buying through a Facebook Marketing Partner, talk directly to that partner to see when it plans to adopt the new API. If you buy through the API, you can immediately start buying ads with the updated CPC.

Click Here!
1. Instagram: Now in High-Res!
Instagram on iOS and Android will soon support pictures that are 1080x1080px in size—meaning it will be equipped to support crisper high-resolution imagery. Typically when you post a photo, the image gets compressed, so you lose image detail and quality.
The change will be a big plus for photo buffs and brands alike... because it means production values will rise for both videos and images. Are you ready?
2. Who Won on the 4th of July?
Overall, Independence Day received over 5 million social mentions, with discussion peaking around 11:30 AM EST on the day-of (72,000 mentions in 15 minutes!). Fireworks were the most prominent topic of the day. Coca-Cola won the most July 4 love with this Facebook post, generating close to 2,000 shares alone (and beating Obama's post by a factor of three).
We also like this list of nine creative brands from David Everett Strickler, focusing on brands with Independence creative that was in keeping with their overall identities—crucial for maintaining a sense of authenticity. They include Starbucks, NASA, Coca-Cola, and Subway (which is otherwise not having a great week).

3. Play for a Visual Audience
This WebDAM infographic explains how people consume content online, and how brands should adapt to best capture attention (including how to create more compelling images and why it's crucial to build visual touchpoints).
A few good details: 84% of communication will be visual by 2018, and the fastest-growing socnets today (Tumblr, Pinterest, and Instagram) are primarily image-based. One way to adapt: Include more videos on websites and as social ads. They're 85% more likely to result in a purchase after viewing.
You also get a useful breakdown on how to woo users on each of the more visual socnets, like so for Tumblr:
4. Twitter Needs Birthdays for Better Ads
Twitter's actively trying to get people to update their profiles with birthday data. The short-term payoff is small and a bit cheesy: When your birthday happens, your profile will be festooned with balloons (as shown below for Kevin Hart. Happy belated!). But Twitter actually hopes to use this data to "show you more relevant content, including ads."
This is just one more step Twitter's taking to produce a more visual, active, and engaging experience for users, so keep an eye out for opportunities. And maybe start considering how you can integrate birthday offers into your Twitter ad strategy? There's no nicer day for a discount!
5. Bunkr Partners with ThingLink for More Engaging Presentations
The Bunkr app lets you take almost anything you find on the Web and add it to a presentation, hassle-free and with all the fun intact (including GIFs, video, and social posts!).
Now it supports ThingLink, which lets you create social-friendly images that include embedded tags that you can link to anything, as shown in the video below. Use it to add a social wow effect to your presentations, online and off.
6. Say Hello to Shark Week!
Discovery Channel's Shark Week is officially brand-bait, with the likes of Dunkin' Donuts, Jamba Juice, and Volkswagen jumping aboard to provide their own derivative spins on "Jaws" this year.
From small cult interest to pop culture phenomenon, Shark Week last year enjoyed 29 million viewers, especially among the much-desired 18-49-year-old demo.
Discovery Channel also upped its game this week, announcing a partnership with Meerkat to produce livestreamed social content that users could follow around its programming on discovery.com/live.
Expect more such content that seeks to capture viewers around the stuff they're actually fans of. For now, we'll leave you with a wacky Dunkin' Donuts-plugging Vine:
7. Five Tips to Up Your LinkedIn Love
Kristina Jaramillo's got tips that sales and marketing leaders can use to up their LinkedIn engagement. They include optimizing your thought leadership opportunities, and engaging in intelligent prospecting. We like the detail she goes into for each, as well as the real-life examples she uses from clients. Dig in!
8. 10 Hot New Social Media Studies Hot Off the Press
The Next Web compiled 10 new social media studies with fresh insights that may inspire a social strategy adjustment.
A few examples: Late afternoon to nighttime is the best time to reach people on socnets. And the average Facebook user is male, college-educated, into IT, and somewhat liberal (were you surprised?). Also, guess who beats Facebook and Twitter on engagement? Instagram! Get to snappin'.
9. What's Facebook Testing Now?
Pop-out videos, says AdWeek, which let users watch a video without having to stop scrolling through the news feed. (Why stop skimming while you're watching?! Although divided attention may not be great news for ad folks.)
Another test feature: Easier ways to share GIFs within Messenger, per TechCrunch via Mashable. Some users now have a GIF button within Messenger that lets you quickly find a GIF that may express your sentiments better than words ever could.
Think of it as a built-in alternative to apps like PopKey, which lets you integrate a GIF-ready keyboard right onto your phone for wherever you feel like sharing them. The ancient Egyptians would be thrilled.
10. How to Reach 100K YouTube Subscribers
YouTube vlogger Hazel Hayes, whose channel ChewingSand has over 132K subscriptions, provides holistic tips for building a lasting YouTube audience.
Among them: Don't transform your relationship with other creators (or brands) into a competition. Collaboration helps the whole ecosystem rise. Also, it's crucial to tie your publishing to a schedule (but you knew that already, right?). "Tentpoles"—or seasonal content wrapped around an event like Valentine's Day—are also big winners.
Below, her comedy sketch "Unnecessary Otter," created for Halloween (and the first-ever vid of hers to hit 100K views).
11. We'll wrap with something delightfully strange
Old Spice is using an interactive YouTube video to drive users to interactive site MuscleSurprise.com, where you can explore the universes hidden inside spokesman Terry Crews's muscles.
As Terry says, unconvincingly, "It's not weird."
In addition to being an opportunity to play with truly entertaining branded content, the video has taken even the little things into account—like that creepy loading page, which consists of high-fives by disembodied arms (both Terry's) coming out of Terry's mouth. Also, Terry gets ornery if you remain inactive for too long.
In social, the little details make all the difference.
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Read more: http://www.marketingprofs.com/chirp/2015/28043/socialskim-facebooks-cpc-updated-plus-more-stories-in-this-weeks-roundup#ixzz3fVldoPbd